


Damage reduced from enemy attacks due to protective measures (gear, skills, etc.).ĮHP - Effective Hit Points. This value is visible in the Details menu of your character's inventory.ĭR - Damage Reduction. Amount of damage a character may perform in one second, real-time. An effect which inflicts damage to legal target(s) over a period of real-time time, such as being poisoned or set on fire.ĭPS - Damage per Second. For the Demon Hunter and Monk, this affects their damage multiplier.ĭH - Short for Demon Hunter, a class in Diablo 3.ĭoT - Damage Over Time. A characteristic which determines how often a character may dodge attacks, thereby ignoring damage completely. Debuff - The deactivation of a skill or positive effect on a character.ĭEX - Dexterity.
